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Devlog
Submission to Indie Game Making Contest: Rebirth
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Guilty Red - REBirth
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Devlog
Custom main menu tutorial
August 17, 2022
by
Ud0n
1
#rpgmaker, #tutorial
Tutorial for custom main menu using VS Picture Common Events and script calls & common events This tutorial will teach you to create a custom menu similar to the one in Guilty-Red, as seen below: NOTE...
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Behind the characters 1: Rina “Redwing” Seiko
August 10, 2022
by
Ud0n
1
In this post, I’ll be talking about the creation of Guilty Red’s main heroine, the Kitsu Rina “Redwing” Seiko, a former revolutionary warrior and hitokiri. Now you may be asking why I chose to...
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Dev Log 4: Combat!
August 07, 2022
by
Ud0n
2
Small update on RE-Birth combos and general tips! The RE-Birth system is a combat feature that allows players to queue up multiple abilities at once. But by combining certain skills, you can get new,...
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Final submit and future
August 03, 2022
by
Ud0n
3
The final build for GR is finally up! I tweaked a few things (mainly combat related things) and some minor aesthetic tweaks. Now with the IGMC submission out of the way, I can actually talk about what...
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Dev Log 3 - Final Build: DONE
July 26, 2022
by
Ud0n
1
Hi guys! Final build for GR: Re is finally up! Estimated playtime is around 30-45 min. I've made several changes since the last update including bug fixes, game balancing and dialogue changes. BUT-- T...
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Dev Log 2: No MAPS?
July 24, 2022
by
Ud0n
3
Less than 10 days to get everything ready for the IGMC 2022 so it's been a bit of a hectic scramble to get the game to a mirror-like polish and to ensure the game doesn't break when testing (can't ris...
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Dev Log 1
July 22, 2022
by
Ud0n
2
Hi everyone, long time no hear! The first in the Dawning Sky trilogy, Guilty Red is my newest IP and I'm very excited to share it with you! It's also my first project in RPGMaker MZ after using VX for...
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